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Hello! :)

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  • Hello! :)

    Hey guys! So I'm new to this forum, I'm Matt, 26 years old.

    I've been working with sphere 56b since I was 15 (here and there) and self learned how to "script" with it, I really liked doing that but now I'm looking to learn an actual
    programming language which I can use elsewhere and when I saw that RunUO uses C#, I thought I'd aim for that, I'm probably going back to school to learn videogames programming so I'd like
    to start over my whole UO project. From what I read, RunUO is a much more powerful tool than sphere since it uses C# and I think it would suit my needs a bit more.

    So yeah, I'd like to know which of the RunUO versions I should use to start with, Stable, Beta or Alpha and would it be a good idea for me to make it work with enhanced clients or is it too much trouble for now? Thanks a lot!

  • #2
    I would start with the basics to learn. There are many "old" stable, "out-of-the-box" versions in our library or you can get the latest/last official RunUO release which was RUNUO 2.3 You can download it here:
    UO Evolution "The Game Has Evolved"


    • #3
      Yes that is good advice, you can also look in the UO Archives (follow links on the bar above) There is a ton of code to look at and many good examples. There is also a section on our forums with links to many tutorials
      RunUO - Ultima Online Emulator -


      • #4
        Thanks a lot guys! I ran a first test and tried to familiarize myself with the commands, I already prefer this over sphere. Only thing I wonder, when I add a npc, they don't adapt to ground levels, like if there's a hill, it gets stuck in it instead of walking up, they also walk through walls and such, might be because I only used the Add command instead of a spawn?
        Thanks for your answers by the way, very much appreciated!


        • #5
          Mordecai I've got a current project going on and could use the extra help testing things! Could be a good way to get started in the right direction!!

          Btw it sounds alot like the issues you have when the server isn't properly pointed to a data directory for the map files.