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Richard Garriott on the UO Economy

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  • Richard Garriott on the UO Economy

    When creating Ultima Online, Richard Garriott had grand dreams. Richard and Starr Long planned on implementing a virtual ecology into their massively multiplayer online role-playing game. It was an ambitious system, however, once the game went live a small problem...

    https://www.youtube.com/watch?v=KFNxJVTJleE
    RunUO - Ultima Online Emulator - www.runuo.net

  • #2
    Of course users killed everything. It's a SKILL BASED GAME. The only way to raise skills was to fight smaller stuff, then loot those creatures to get crafting components. You couldn't take a dragon from day one. You had to get stronger with TONS of weaker creatures. Why the hell is he surprised by this? It's their own game mechanic they designed!!! Garriot, for as smart as he is, is also an idiot at the same time. It's astounding. He's a visionary in many ways, yet 100% blind in others.

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    • #3
      The launch of Ultima Online

      The best laid plans of devs and men gang aft agley as soon as the users show up. The launch of Ultima Online in 1997 saw Garriott and crew scrambling to implement the basic systems of one of the founding MMORPG titles, and twenty years ago, the rules and conventions of the genre as we know it today were still very much up in the air. Garriott had to make a lot of guesses about what exactly players might want to do in the game and spent a considerable amount of time building what he thought was the perfect "virtual ecology." Of course, the game's players had different ideas—users rarely tend to go where you want them to go, especially in games.

      RunUO - Ultima Online Emulator - www.runuo.net

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