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  • RunUO Admin Commands

    Admin Usage: Admin
    Opens an interface providing server information and administration features including client, account, and firewall management.
    Ban Usage: Ban
    Modifiers: Global, Online, Region, Multi, Area, Self
    Bans the account of a targeted player.
    ClearFacet Usage: ClearFacet
    Deletes all items and mobiles in your facet. Players and their inventory will not be deleted.
    CountObjects Usage: CountObjects
    Generates a log file detailing all item and mobile types in the world.
    Decorate Usage: Decorate
    Generates world decoration.
    DocGen Usage: DocGen
    Generates RunUO documentation.
    DoorGen Usage: DoorGen
    Generates doors by analyzing the map. Slow.
    DumpTimers Usage: DumpTimers
    Generates a log file of all currently executing timers. Used for tracing timer leaks.
    FindByName Usage: FindByName <name>
    Finds an item by name.
    FindRunes Usage: FindRunes
    Lists runes (or runebooks with runes) to green acres.
    Firewall Usage: Firewall
    Modifiers: Global, Online, Region, Multi, Area, Self
    Adds a targeted player to the firewall (list of blocked IP addresses). This command does not ban or kick.
    Freeze Usage: Freeze
    Makes a targeted area of dynamic items static.
    FreezeMap Usage: FreezeMap
    Makes every dynamic item in your map static.
    FreezeWorld Usage: FreezeWorld
    Makes every dynamic item on all maps static.
    Global Usage: Global <command> [condition]
    Invokes the command on all appropriate objects in the world. Optional condition arguments can further restrict the set of objects.
    MoonGen Usage: MoonGen
    Generates public moongates. Removes all old moongates.
    Online Usage: Online <command> [condition]
    Invokes the command on all mobiles that are currently logged in. Optional condition arguments can further restrict the set of objects.
    PacketProfiles Usage: PacketProfiles
    Generates a log file containing performance information pertaining to networking data packets.
    ProfileWorld Usage: ProfileWorld
    Prints the amount of data serialized for every object type in your world file.
    RebuildCategorization Usage: RebuildCategorization
    Rebuilds the categorization data file used by the Add command.
    Region Usage: Region <command> [condition]
    Invokes the command on all appropriate mobiles in your current region. Optional condition arguments can further restrict the set of objects.
    Save Usage: Save
    Saves the world.
    SecretLocGen Usage: SecretLocGen
    Generates mark containers to Malas secret locations.
    SetGuarded Usage: SetGuarded <true|false>
    Enables or disables guards for the current region.
    SetProfiles Usage: SetProfiles [true | false]
    Enables, disables, or toggles the state of core packet and timer profiling.
    SetSaves Usage: SetSaves <true | false>
    Enables or disables automatic shard saving.
    SHTelGen Usage: SHTelGen
    Generates solen hives teleporters.
    SignGen Usage: SignGen
    Generates world/shop signs on all facets.
    TelGen Usage: TelGen
    Generates world/dungeon teleporters for all facets.
    TimerProfiles Usage: TimerProfiles
    Generates a log file containing performance information pertaining to timers.
    ToggleGuarded Usage: ToggleGuarded
    Toggles the state of guards for the current region.
    TraceInternal Usage: TraceInternal
    Generates a log file describing all items in the 'internal' map.
    Unfreeze Usage: Unfreeze
    Makes a targeted area of static items dynamic.
    UnfreezeMap Usage: UnfreezeMap
    Makes every static item in your map dynamic.
    UnfreezeWorld Usage: UnfreezeWorld
    Makes every static item on all maps dynamic.
    UOAMVendors Usage: UOAMVendors
    Generates vendor spawners from Data/Common.MAP (taken from UOAutoMap)
    ValidateName Usage: ValidateName
    Checks the result of NameValidation on the specified name.
    VendorGen Usage: VendorGen
    Generates vendors based on display cases and floor plans. Analyzes the map files, slow.
    RunUO - Ultima Online Emulator - www.runuo.net

  • #2
    RunUO Gamemaster Commands
    Add Usage: Add [<name> [params] [set {<propertyName> <value> ...}]]
    Modifiers: Multi, Self
    Adds an item or npc by name to a targeted location. Optional constructor parameters. Optional set property list. If no arguments are specified, this brings up a categorized add menu.
    AddDoor Usage: AddDoor
    Displays a menu from which you can interactively add doors.
    AddMenu Usage: AddMenu [searchString]
    Opens an add menu, with an optional initial search string. This menu allows you to search for Items or Mobiles and add them interactively.
    AddToPack Usage: AddToPack <name> [params] [set {<propertyName> <value> ...}]
    Alias: AddToCont
    Modifiers: Global, Online, Region, Contained, Multi, Area, Self
    Adds an item by name to the backpack of a targeted player or npc, or a targeted container. Optional constructor parameters. Optional set property list.
    AllSpells Usage: AllSpells
    Completely fills a targeted spellbook with scrolls.
    Animate Usage: Animate <action> <frameCount> <repeatCount> <forward> <repeat> <delay>
    Makes your character do a specified animation.
    Area Usage: Area <command> [condition]
    Alias: Group
    Invokes the command on all appropriate objects in a targeted area. Optional condition arguments can further restrict the set of objects.
    Bank Usage: Bank
    Opens the bank box of a given target.
    BCast Usage: BCast <text>
    Aliases: B, BC
    Broadcasts a message to everyone online.
    BringToPack Usage: BringToPack
    Modifiers: Global, Contained, Multi, Area
    Brings a targeted item to your backpack.
    ChainLink Usage: ChainLink
    Chain-links two or more targeted doors together.
    CheckGuarded Usage: CheckGuarded
    Returns a value indicating if the current region is guarded or not.
    Condition Usage: Condition <condition>
    Modifiers: Global, Online, Region, Contained, Multi, Area, Self
    Checks that the given condition matches a targeted object.
    Contained Usage: Contained <command> [condition]
    Invokes the command on all child items in a targeted container. Optional condition arguments can further restrict the set of objects.
    Count Usage: Count
    Modifiers: Global, Online, Region, Contained, Area
    Counts the number of objects that a command modifier would use. Generally used with condition arguments.
    Delete Usage: Delete
    Alias: Remove
    Modifiers: Global, Region, Contained, Multi, Area
    Deletes a targeted item or mobile. Does not delete players.
    DesignInsert Usage: DesignInsert
    Inserts multiple targeted items into a customizable houses design.
    Dismount Usage: Dismount
    Modifiers: Global, Online, Region, Multi, Area, Self
    Forcefully dismounts a given target.
    Dupe Usage: Dupe [amount]
    Dupes a targeted item.
    DupeInBag Usage: DupeInBag <count>
    Dupes an item at it's current location (count) number of times.
    FactionBan Usage: FactionBan
    Modifiers: Global, Online, Region, Multi, Area, Self
    Bans the account of a targeted player from joining factions. All players on the account are removed from their current faction, if any.
    FactionKick Usage: FactionKick
    Modifiers: Global, Online, Region, Multi, Area, Self
    Kicks the targeted player out of his current faction. This does not prevent them from rejoining.
    FactionUnban Usage: FactionUnban
    Modifiers: Global, Online, Region, Multi, Area, Self
    Unbans the account of a targeted player from joining factions.
    Flip Usage: Flip
    Turns an item.
    RunUO - Ultima Online Emulator - www.runuo.net

    Comment


    • #3
      More RunUO GM Commands
      GetFollowers Usage: GetFollowers
      Teleports all pets of a targeted player to your location.
      GetSkill Usage: GetSkill <name>
      Gets a skill value by name of a targeted mobile.
      GlobalLight Usage: GlobalLight <value>
      Sets the current global light level.
      HWInfo Usage: HWInfo
      Displays information about a targeted player's hardware.
      Immortal Usage: Immortal
      Modifiers: Global, Online, Region, Multi, Area, Self
      Sets the blessed property to true.
      Interface Usage: Interface
      Modifiers: Global, Online, Region, Contained, Area
      Opens an interface to interact with matched objects. Generally used with condition arguments.
      Invul Usage: Invul
      Modifiers: Global, Online, Region, Multi, Area, Self
      Sets the blessed property to true.
      Kick Usage: Kick
      Modifiers: Global, Online, Region, Multi, Area, Self
      Disconnects a targeted player.
      Kill Usage: Kill
      Modifiers: Global, Online, Region, Multi, Area, Self
      Kills a targeted player or npc.
      Link Usage: Link
      Links two targeted doors together.
      Mortal Usage: Mortal
      Modifiers: Global, Online, Region, Multi, Area, Self
      Sets the blessed property to false.
      Move Usage: Move
      Repositions a targeted item or mobile.
      NoInvul Usage: NoInvul
      Modifiers: Global, Online, Region, Multi, Area, Self
      Sets the blessed property to false.
      OpenBrowser Usage: OpenBrowser <url>
      Alias: OB
      Modifiers: Global, Online, Region, Multi, Area, Self
      Opens the web browser of a targeted player to a specified url.
      PrivSound Usage: PrivSound <index>
      Modifiers: Global, Online, Region, Multi, Area, Self
      Plays a sound to a given target.
      RefreshHouse Usage: RefreshHouse
      Modifiers: Multi
      Refreshes a targeted house sign.
      Restock Usage: Restock
      Modifiers: Global, Region, Multi, Area
      Manually restocks a targeted vendor, refreshing the quantity of every item the vendor sells to the maximum. This also invokes the maximum quantity adjustment algorithms.
      Resurrect Usage: Resurrect
      Alias: Res
      Modifiers: Global, Online, Region, Multi, Area, Self
      Resurrects a targeted ghost.
      RunUO - Ultima Online Emulator - www.runuo.net

      Comment


      • #4
        More GM commands
        SetAllSkills Usage: SetAllSkills <name> <value>
        Sets all skill values of a targeted mobile.
        SetSkill Usage: SetSkill <name> <value>
        Sets a skill value by name of a targeted mobile.
        ShaveBeard Usage: ShaveBeard
        Removes the beard of a targeted mobile.
        ShaveHair Usage: ShaveHair
        Removes the hair of a targeted mobile.
        Sound Usage: Sound <index> [toAll=true]
        Plays a sound to players within 12 tiles of you. The (toAll) argument specifies to everyone, or just those who can see you.
        SpeechLog Usage: SpeechLog
        Opens the speech log of a given target.
        Squelch Usage: Squelch
        Modifiers: Global, Online, Region, Multi, Area, Self
        Sets the squelched property to true.
        Tile Usage: Tile <name> [params] [set {<propertyName> <value> ...}]
        Tiles an item or npc by name into a targeted bounding box. Optional constructor parameters. Optional set property list.
        TileRXYZ Usage: TileRXYZ <x> <y> <w> <h> <z> <name> [params] [set {<propertyName> <value> ...}]
        Tiles an item or npc by name into a given bounding box, (x, y) parameters are relative to your characters position. Optional constructor parameters. Optional set property list.
        TileXYZ Usage: TileXYZ <x> <y> <w> <h> <z> <name> [params] [set {<propertyName> <value> ...}]
        Tiles an item or npc by name into a given bounding box. Optional constructor parameters. Optional set property list.
        TileZ Usage: TileZ <z> <name> [params] [set {<propertyName> <value> ...}]
        Tiles an item or npc by name into a targeted bounding box at a fixed Z location. Optional constructor parameters. Optional set property list.
        TownCriers Usage: TownCriers
        Manages the global town crier list.
        Unsquelch Usage: Unsquelch
        Modifiers: Global, Online, Region, Multi, Area, Self
        Sets the squelched property to false.
        ViewEquip Usage: ViewEquip
        Lists equipment of a targeted mobile. From the list you can move, delete, or open props.
        ViewHouses Usage: ViewHouses
        Displays a menu listing all houses of a targeted player. The menu also contains specific house details, and options to: go to house, open house menu, and demolish house.
        Wipe Usage: Wipe
        Wipes all items and npcs in a targeted bounding box.
        WipeItems Usage: WipeItems
        Wipes all items in a targeted bounding box.
        WipeMultis Usage: WipeMultis
        Wipes all multis in a targeted bounding box.
        WipeNPCs Usage: WipeNPCs
        Wipes all npcs in a targeted bounding box.
        RunUO - Ultima Online Emulator - www.runuo.net

        Comment


        • #5
          AutoPageNotify Usage: AutoPageNotify
          Alias: APN
          Toggles your auto-page-notify status.
          Batch Usage: Batch
          Allows multiple commands to be run at the same time.
          Cast Usage: Cast <name>
          Casts a spell by name.
          Client Usage: Client
          Opens the client gump menu for a given player.
          DropHolding Usage: DropHolding
          Drops the item, if any, that a targeted player is holding. The item is placed into their backpack, or if that's full, at their feet.
          Get Usage: Get <propertyName>
          Modifiers: Global, Online, Region, Contained, Multi, Area, Self
          Gets one or more property values by name of a targeted object.
          GetType Usage: GetType
          Modifiers: Global, Online, Region, Contained, Multi, Area, Self
          Gets the type name of a targeted object.
          Go Usage: Go [name | serial | (x y [z]) | (deg min (N | S) deg min (E | W))]
          With no arguments, this command brings up the go menu. With one argument, (name), you are moved to that regions "go location." Or, if a numerical value is specified for one argument, (serial), you are moved to that object. Two or three arguments, (x y [z]), will move your character to that location. When six arguments are specified, (deg min (N | S) deg min (E | W)), your character will go to an approximate of those sextant coordinates.
          GuildProps Usage: GuildProps
          Opens a menu where you can view and edit guild properties of a targeted guild stone.
          Hide Usage: Hide
          Modifiers: Global, Online, Region, Multi, Area, Self
          Makes a targeted mobile disappear in a puff of smoke.
          Increase Usage: Increase {<propertyName> <offset> ...}
          Alias: Inc
          Modifiers: Global, Online, Region, Contained, Multi, Area, Self
          Increases the value of a specified property by the specified offset.
          Light Usage: Light <level>
          Set your local lightlevel.
          Multi Usage: Multi <command>
          Alias: m
          Invokes the command on multiple targeted objects.
          Pages Usage: Pages
          Opens the page queue menu.
          Props Usage: Props [serial]
          Opens a menu where you can view and edit all properties of a targeted (or specified) object.
          Self Usage: Self <command>
          Invokes the command on the commanding player.
          Set Usage: Set <propertyName> <value> [...]
          Modifiers: Global, Online, Region, Contained, Multi, Area, Self
          Sets one or more property values by name of a targeted object.
          Single Usage: Single <command>
          Invokes the command on a single targeted object. This is the same as just invoking the command directly.
          Skills Usage: Skills
          Opens a menu where you can view or edit skills of a targeted mobile.
          SMsg Usage: SMsg <text>
          Aliases: S, SM
          Broadcasts a message to all online staff.
          Stats Usage: Stats
          View some stats about the server.
          Stuck Usage: Stuck
          Opens a menu of towns, used for teleporting stuck mobiles.
          Teleport Usage: Teleport
          Alias: Tele
          Modifiers: Multi
          Teleports your character to a targeted location.
          Tell Usage: Tell "text"
          Modifiers: Global, Online, Region, Multi, Area, Self
          Sends a system message to a targeted player.
          Unhide Usage: Unhide
          Modifiers: Global, Online, Region, Multi, Area, Self
          Makes a targeted mobile appear in a puff of smoke.
          Vis Usage: Vis
          Adds or removes a targeted player from your visibility list. Anyone on your visibility list will be able to see you at all times, even when you're hidden.
          VisClear Usage: VisClear
          Removes everyone from your visibility list.
          VisList Usage: VisList
          Shows the names of everyone in your visibility list.
          Where Usage: Where
          Tells the commanding player his coordinates, region, and facet.
          WhoList Usage: WhoList
          Alias: Who
          Lists all connected clients.
          RunUO - Ultima Online Emulator - www.runuo.net

          Comment


          • #6
            RunUO Construction Commands 101 - Ultima Online
            'RunUO Development' started by Ezekiel, Nov 4, 2012

            This guide will cover the basic in-game commands necessary for constructing items with basic & advanced syntax input.

            Adding Items

            To add an item in the game you must use the proper syntax, and the correct item name in order for the server to recognize your command. This can be done in many ways, simple and advanced. Here we will cover how to add items in both ways, one at a time.

            Add Commands

            [addmenu - Using this syntax alone will bring up an alternate version of the "add menu" in which you can input search text to find items by name and their proper syntax for addition. This is very useful for finding the add-name of an item you wish to add but do not know the proper syntax of the item by memory.

            [m add - This command cannot be used alone, it is a "multiplier" command which allows you to retain your target cursor after the first addition, so that you may continuously "click-add" items in repetition, instead of having to re-type or ctrl-q the command syntax.

            [adddoor - Using this command will prompt a gump which allows you to add a variety of doors, which come complete with door functions.

            Now lets use these commands in an example, both basic & advanced syntax additions.

            Add

            [add sandals - This will add a pair of sandals at the location you click.

            [addtopack sandals - This will add a pair of sandals into the container or player's backpack of your choice.

            Now lets try the same commands with additional parameters added for additional settings.

            [add sandals set hue 1 loottype blessed weight 11 - This will add a pair of sandals with the hue 1 (black), which are blessed & weigh 11 stones.

            [addtopack sandals set hue 1 loottype blessed weight 11 - This will add a pair of black sandals, which are blessed & weigh 11 stones, into the container or player's backpack of your choice.

            [m add sandals set hue 1 loottype blessed weight 11 - Same effect as above, except you will not lose your target cursor and can add multiples of the item without having to re-write your command line.

            [m addtopack sandals set hue 1 loottype blessed weight 11 - Same effect as above, except you will not lose your target cursor and can add multiples of the item without having to re-write your command line.

            Addmenu

            This is a very nifty command which will help you find items you do not know how to properly spell or what their add-names are. This is a rather basic command. To utilize this command, all you need to do is type [addmenu <what you are looking for>

            So, if you were trying to add a potted plant but are unsure of the proper name syntax or type, you could utilize this command like this.

            [addmenu potted - This command will open the add-menu gump and match all item names with the term "potted" in them. You can refine this search query to shorter or longer text matching at your discretion.

            [addmenu pot
            [addmenu pottedplant
            [addmenu plant
            [addmenu tree

            Etc, and so forth. Tinkering with it for a short time should give you the full feel of how it works, its basically your dictionary for finding item-names (not statics).


            Now that we've covered the basics of item construction, let's move on to more complex construction which will save your countless hours of time & clicking your mouse all over the place. There are only a couple of commands in this category, but setting additional parameters to them will increase your array of capabilities tremendously.

            Advanced Construction Commands

            [area - Invokes settings to everything caught within the bounding box of the effect. Very powerful & useful tool for invoking properties on a large area of things at once.

            [tile - A large-scale adding tool. Generates items in a bounding box grid, at one item per tile for the full bounding box you determine.

            Let's cover the [tile command first, since it is actually an item generation command, where-as [area is not and is mostly a support command to help finish your construction properties, but does not actually add items itself. Here are some examples of executing the [tile command in both basic & advanced syntax, under the same general concepts as listed above.

            [tile sandals - This will generate sandals on every tile (one per tile) for the entire bounding box area you provide. Upon using the command, you will be prompted to target the first location of the bounding box, and then the second. Your first target is "corner 1" and the second target is "corner 2". Once completed, the system will generate the item you specified on each tile within these bounds. Be cautious with this command, attempting to add items within a very large bounds may cause server lag or a potential crash. It is not recommended to tile items in a large radius unless you know exactly what you are doing.

            [tile sandals set hue 1 loottype blessed weight 11 - This command will net you the same results as above, except now all of the sandals you create will be of a black hue, blessed loottype, and weigh 11 stones.

            The "add" & "tile" commands work with statics as well, I am simply using items as a demonstration purpose. You can just as easily use [tile static 1313 set hue 1 movable true, if you wanted to add black cobblestone tiles in an area which were movable for players to pick up.

            Lastly, we will cover the area command. This command is mostly a support modifier, as it does not add items itself, it only invokes properties onto items caught within the bounds. This is most useful in the scenario where you are building construction in an area, and need to invoke additional properties onto a large amount of items which are not part of their default settings. A good example of this is hue-ing floor tiles to a different color of that of their default. Now let's use some examples.

            [area set hue 1 - Using this command will prompt you to connect 2 locations for your bounding box, exactly the same as the [tile command. Once specified, everything caught within the radius will be set to hue 1, black.

            Sometimes you may have a large array of items/statics within a certain area, stacked on top of each-other, or just arranged in a certain fashion where you cannot tag them separately from other items you do not wish to be tagged within the bounds. Adding additional parameters to this will allow you to exclude items from the tagging. Let's try an example.

            [area set hue 1 where item itemid = 1313 - After specifying your bounding box, this command will hue all items 1 (black) within the bounding box, but only if their itemID matches the parameters entered above, 1313. So, in this instance you are able to hue all floor tiles (1313) black, but anything else caught within the bounds will not be affected. This command can be used in many various ways with these parameters to achieve all kinds of different results.

            This has been Construction Commands 101.
            RunUO - Ultima Online Emulator - www.runuo.net

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