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Poison Bow failure Runuo 2.0

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  • Poison Bow failure Runuo 2.0

    Hi

    using System;
    using Server;
    using Server.Items;
    using Server.Network;

    namespace Server.Items
    {
    public class PoisonousBow : BaseRanged
    {
    public override WeaponAbility PrimaryAbility{ get{ return WeaponAbility.ParalyzingBlow; } }
    public override WeaponAbility SecondaryAbility{ get{ return WeaponAbility.MortalStrike; } }

    public override int EffectID{ get{ return 0xF42; } }
    public override Type AmmoType{ get{ return typeof( Arrow ); } }
    public override Item Ammo{ get{ return new Arrow(); } }

    public override int AosStrengthReq{ get{ return 50; } }
    public override int AosMinDamage{ get{ return 23; } }
    public override int AosMaxDamage{ get{ return 25; } }
    public override int AosSpeed{ get{ return 35; } }

    public override int OldStrengthReq{ get{ return 20; } }
    public override int OldMinDamage{ get{ return 9; } }
    public override int OldMaxDamage{ get{ return 25; } }
    public override int OldSpeed{ get{ return 20; } }

    public override int DefMaxRange{ get{ return 10; } }

    public override int InitMinHits{ get{ return 255; } }
    public override int InitMaxHits{ get{ return 255; } }

    public override WeaponAnimation DefAnimation{ get{ return WeaponAnimation.ShootBow; } }

    public override int ArtifactRarity{ get{ return 12; } }

    [Constructable]
    public PoisonousBow() : base( 0x13B2 )
    {
    Hue = 0x4F8;
    Attributes.SpellChanneling = 1;
    WeaponAttributes.HitLeechMana = 60;
    Name = "The Bow of Poisons";
    Weight = 6.0;
    Layer = Layer.TwoHanded;
    }

    public override void GetDamageTypes( Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy )
    {
    phys = fire = cold = nrgy = 0;
    pois = 100;
    }

    public override void OnHit( Mobile attacker, Mobile defender )
    {
    if ( attacker.Player && !defender.Player && (defender.Body.IsAnimal || defender.Body.IsMonster) && 0.4 >= Utility.RandomDouble() )
    defender.AddToBackpack( Ammo );

    base.OnHit( attacker, defender );

    if ( 0.25 > Utility.RandomDouble() )
    {
    defender.PlaySound( 0xDD );
    defender.FixedParticles( 0x3728, 244, 25, 9941, 1266, 0, EffectLayer.Waist );
    switch ( Utility.Random( 5 ))
    {
    case 0: defender.ApplyPoison( defender, Poison.Lethal ); break;
    case 1: defender.ApplyPoison( defender, Poison.Deadly ); break;
    case 2: defender.ApplyPoison( defender, Poison.Greater ); break;
    case 3: defender.ApplyPoison( defender, Poison.Regular ); break;
    case 4: defender.ApplyPoison( defender, Poison.Lesser ); break;
    default: break;
    }
    }
    }

    public PoisonousBow( Serial serial ) : base( serial )
    {
    }

    public override void Serialize( GenericWriter writer )
    {
    base.Serialize( writer );

    writer.Write( (int) 0 ); // version
    }

    public override void Deserialize( GenericReader reader )
    {
    base.Deserialize( reader );

    int version = reader.ReadInt();

    if ( Weight == 7.0 )
    Weight = 6.0;
    }
    }
    }


    uploading to the server
    he says it's an error. Runuo 1.0 no error says
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