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  • Djeryv
    started a topic Dawn of Ultima

    Dawn of Ultima

    This has been completed and is now called Ultima Odyssey. You can get the entire package at this link...

    Ultima Odyssey - A complete multi-player adventure game.
    Last edited by Djeryv; 03-21-2019, 08:04 AM.

  • Djeryv
    replied
    Today's update...

    Fixed oak and golden oak colors as they were reversed
    Changed the new lizard leather color to a darker hue
    Herding now helps with more stable slots
    Fixed a bug when targeting non-bones with the polish brush
    Changed stable claim list gump to match the others in theme
    Fixed the spawners for the champions of the Time Lord trials
    Added a public basement option for servers, where you choose to enable them
    -- If enabled:
    -- Basement trapdoors would exist on shop floors like tailors, blacksmiths, carpenters, etc
    -- Players can buy basement trapdoors for their homes for easy access
    -- This is a public region so it is safe for players like banks, taverns, etc
    -- Provides a way for crafting players, in multiplayer environments, to meet with others
    Inscription now provides a bonus to item identification when identifying unknown scrolls
    Inscription now helps decode secret messages, where only intelligence mattered before
    The wealth bar now has a close option
    Wands should no longer fizzle
    Over 100 new shelves, armoires, and drawers added to carpentry
    Animal Lore gump now shows all the categories of food the target eats
    Removed the AnyGoliath monster so your server will ask to delete them so answer 'yes'
    -- You may get some bad spawns until you rebuild the world
    Creatures with lethal poison immunity have their immunity lowered to deadly
    Creature bard immunity no longer stops discordance
    -- Instead it gives a bonus to the creature from all bard songs
    Magic lanterns, candles, and torches no longer display Night Sight, but they still provide it
    -- Just seemed redundant to display the obvious
    7 new dungeons added to the game, and they are all in the Underworld
    Quest for the Codex of Ultimate Wisdom added
    Quest to become the Titan of Ether added
    Over 100 new types of dragons added, ranging from young to adult
    Over 100 new types of wyrms added
    A bunch of map tweaks and additions, especially due to the new dungeons
    New custom settings added, so if you are upgrading then add the extra lines to your settings.cfg
    -- A copy of mine is included in the update zip file so you can see/copy them

    Leave a comment:


  • Djeryv
    replied
    Another update today. This one is released so soon after the previous because I reconfigured the land regions so the load times for the server are now a few seconds and I wanted others to have this version so they can take advantage of it.

    The update before this one deleted the stargates from the world, but now this update deletes the scripts that handled stargates. So if you did not do the update on 2019-01-06, then log into your server and run the '[SGDelete' command to delete the current stargates. Save your server and shut it down, then you can do this update. You will need to delete your 'Info\SGData.xml' file. You may get server startup messages to delete the pieces of stargates, so do that when you see such messages on the console.

    If you did the update on 2019-01-06, then you only need to worry about the “Scripts” folder in the updated zip file. You can ignore the “Client” folder since I didn’t change it since the last update. There is also a “settings.cfg” file you will need to pay attention to, and that is explained in the README and CHANGELOG file.

    NOTE: When the server changes the armor and weapon colors to the new format (or even back to the classic) the server will take a bit to load as it is processing that. This only occurs when you decide to change the colors and does not do it every single time.

    I know this update is a tad clunkier than previous updates, but after this one the updates should be back to the simple “replace files” method. The main package is updated with this so if you are starting this server from scratch today, you won’t have to worry about these things. Here is an excerpt from the CHANGELOG:

    Reconfigured the regions for the entire land(s) which were causing the slow server load times
    The stargate system files have been completly removed now
    --If you did not do the update on 2019-01-06, then *DO NOT* do this update yet
    ----Instead, log into your server and run the '[SGDelete' command to delete the current stargates
    ----Save your server and shut it down, then you can do this update
    --Delete your 'Info\SGData.xml' file
    --You may get server startup messages to delete the pieces of stargates, so do that as well
    Fixed some music player issues where it would play the wrong category of music
    Some of the new gumps had buttons standardized with similar gumps for consistency
    --This is was really being consistent with OK and CANCEL buttons
    The amount of gold in your bank box will now appear on the 'INFO' window
    You can now have some customized server settings to help with future updates
    --Copy the 'settings.cfg' file to your 'C:\Info' directory
    --Only change the values to suit your needs in the 'settings.cfg' file
    Leather and metal colors have changed to add better looking items and shiny armor and weapons
    --Will globally update the current items to the newer colors
    --There are options in 'settings.cfg' to use the classic colors instead
    Staff of Five Parts will now remain with wielder after death
    You can carve corpse containers you find in the dungeons or wilderness
    The AFK option is now on the quick bar
    The server will now show a message on the console that players can login to show the server started
    Throwing weapon ammo will show a quantity in the quick bar
    Boats will default to a nice wood colored hue when purchased, instead of the ugly gray
    --Shipwrights sell paint stain so you can dye boats to the new default color
    Tracking gump updated to match the theme of the other new gump designs
    --Updated to encompass more creatures to search for and more granular searches
    --17 main categories to search for, with 15 sub-categories
    --16 results may come back instead of the previously maximum 12
    --Names of trackable creatures will have titles (if any) and a name hue based on notoriety
    There is now a wealth bar you can open by both the 'Help' section or a typed command
    --Shows the wealth in your bank box and backpack, each as separate values
    --Gives the gold value for your total gold, checks, silver, copper, xormite, crystals, and jewels
    --This will not search for such things you may have in your house, as it is too much to cycle through
    The paragon system exists, but it has been cosmetically described as 'cursed' creatures
    --The old lore I had for this is wiped out from the game
    --Since they only appear on the Serpent Island, new lore was written to incorporate Batlin and the Banes
    --Other than these flavor changes, they work just as before
    Last edited by Djeryv; 01-11-2019, 01:43 PM.

    Leave a comment:


  • Djeryv
    replied
    It has been awhile where I amassed too many updates to not do another release. Note that all of these changes have been tested with my player characters and I had no issues…but please reach out if you run into an issue so I can get them fixed ASAP. If you read anything from the changelog, I would highlight the following to pay extra attention to:

    Some vampires have been redone to add more flavor
    This will cause your server to error out and ask you to delete them so press "yes" twice
    It will then crash the server and you will have to restart it and do it again for 3 times total
    This will happen for Dracula, Vampire, and VampireLord
    Special spawners are no longer needed so your server will ask to delete them all, so press "yes" for each


    So just be warned that if you are updating your current server, you will be rebooting your server about 3 times to clear the older vampires out. Once those are cleared, the server will be all set to go after you log back in and do the [buildworld command.

    Both the full package, and the smaller update package, are up to date with these changes.

    CHANGES:

    The 'Help' menu on the paperdoll has been revamped to provide additional information and options
    Almost all gumps have been redone to a common theme and provide consistency in appearance
    --Gives graphical access to many of the features that this game has
    --You can now make music playlists that the game will draw from when you change regions
    --Added a quick bar option for common commands
    Mortician/Healer added to the Black Magic Guild
    Drunken Pirate added to the Thieves Guild
    Fixed guards so they go back to their patrols after fights
    Some monsters now talk during battles
    Tailors can now make bags
    Black pearls, spider silk, and granite graphics altered for easier in-game use
    Carpenters can now identify and fix wooden weapons and armor
    Blacksmiths no longer fix wooden weapons and armor
    Fixed courier mail that was being sent by nobody
    Some invulnerability potion exploits fixed
    --Potions are meant for corpse retrieval and avoiding dangers
    --So opening containers, doing certain skills, and dealing with townsfolk are not available in this state
    --Neither is looking through corpses that do not belong to the one that is invulnerable
    --You cannot use magic and you cannot close doors (but you can open them) to remove that element of griefing
    --You cannot have your pet attack anyone while you are invulnerable
    --You cannot use bandages in this state as well
    Mapmaker pens, scribe pens, and blacksmith hammer graphics altered for easier in-game use
    Randomly magical quivers are now added to the game
    Fixed an error where magic instruments, dropped from monsters, weren't magical
    Bone polish brushes added to the game and are sold by necromancers and witches
    --Since there are so many bones and skulls one can find, you can use these brushes to polish them
    --Polished bones and skulls are used when making bone armor now
    Replaced the two introduction books' gumps in the Time Lord chamber
    --This will notify you on server start that they need to be deleted
    In game reagent counter bars now update when casting spells or doing alchemy-style crafting
    Stargates have been removed
    Potion bottles have been graphically updated for easier in-game use
    --Now lesser, normal, and greater have slightly different width bottles to help visual identification
    Spells that summon elementals, daemons, and undead last much longer
    Souvenirs will now be given to the holder (but only one of each) of some quest items when completed
    --(Candle of Love, Chaos Serpent Stone, and Orb of Logic...for example)
    Undertakers can now venture and live on Dracula's island as necromancers and death knights
    --Any pets or summons these characters have will not be attacked by undead island inhabitants
    Town music has been randomized for more variety
    MOTD has been fixed to use the "C:\Info" directory so delete the "C:\Data\Info" folder
    --You may want to move your MOTD file first, before deleting the folder
    Arms lore now gives a benefit to weapon damage
    Fixed Halloween costumes due to wrong body values
    Disguise kits and incognito spells now allow you to enter villages safely if you are a criminal
    --Merchants still will not train or sell/buy from disguised criminals
    --Committing criminal acts will ruin the disguise
    --Disguise kits have only a single use and may be purchased normally from thieves and assassins
    Camping tents now have a chance of setup failure due to failed skill checks, consuming uses
    Shepherds spawn in some public areas, to more easily stable pets for logging out
    Carpenters can now make kindling from logs
    Batches of kindling can now be made instead of one at a time
    Picked crops now go straight into your backpack, if there is room
    Axes lose durability if you chop trees with them, but self repair axes may avoid the loss
    Some vampires have been redone to add more flavor
    --This will cause your server to error out and ask you to delete them so press "yes" twice
    --It will then crash the server and you will have to restart it and do it again for 3 times total
    --This will happen for Dracula, Vampire, and VampireLord
    New Essence Orbs added
    New alchemy potions added
    --They don't work like traditional potions so alchemists sell books that describe them
    --Meant to make the alchemist more of an adventuring class
    New alchemy reagents added for the new potions
    --Due to the extra reagents, reagent loot will generate based on character skill
    --This more focuses found reagents toward a character's particular style
    --So necromancers will find more necromancer reagents, as an example
    --Automatic looting options have been added for the new reagents
    Castle Dracula has been redone to incorporate a Transylvania-style town and a more gothic castle
    --Castle is more like a megadungeon with mostly gothic themes and classic D&D layout
    --Only necromancers, undertakers, and death knights can use most of the businesses in that village
    Magery summon spells have a chance of stronger creatures based on evaluate intelligence
    Coffins, caskets, and sarcophagi are new containers that can be found or crafted
    Dead adventurers may be found when traveling the land
    Derelict boats (not ships) may be found when traveling the high seas
    Grave digging has a random chance of not only chests, but also coffins, caskets, or sarcophagi
    Animate dead is more versatile and has consistent necrotic-themed summons
    Some blacksmith errors fixed when finding forges
    Magic scissors now alter leather caps into other hat appearances
    Dwarven ore and elven wood added to the world for crafters with over 100 skill
    You can no longer setup a tent while in combat
    Special spawners are no longer needed so your server will ask to delete them all, so press "yes" for each
    More cosmetic map tweaks

    Leave a comment:


  • Djeryv
    replied
    Last update for awhile as I am trying to "play" games...

    Henchman now take crystals and jewelry as a cut of the loot
    Wall torches (with dyeable flames) can now be made by tinkers
    A potential bug fix for rare detect hidden scenario that freezes the server
    The Ancient Pyramid and Hythloth have been decorated a bit more to give it an Egyptian feel
    Waterskin fix when doing necrotic alchemy or herbalism
    Fixed a couple of NPC/PC sound issues
    More map cosmetic tweaks

    ...the main (complete) package RAR file has also been updated to encompass everything thus far. The patch file just gets those with existing games up to date so you would just need that ZIP file.

    Leave a comment:


  • Djeryv
    replied
    UPDATE:

    Changed crystalline jars to crystalline flasks, giving them a unique appearance from other jars
    Changed the appearances of messages in a bottle so they don't look like ale bottles
    Changed the design of the Mines of Morinia, giving it a distinct environment from other dungeons
    Stealing now only requires your hands be free of weapons, but it does not apply to pugilist gloves
    Standardized some food items (code) so (a very few) will be deleted upon server reboot to apply the changes
    Waterskins now have 10 uses when filled, but dirty waterskins still have a single use until filled with fresh water
    NOTE: Any currently filled waterskins will need to be refilled

    Leave a comment:


  • Djeryv
    replied
    UPDATE:

    Fixed some magic talisman appearance ids set incorrectly
    Fixed buy/sell gold discrepancies
    Added alchemy tubs to clean bottles and jars
    Fires of Hell has been tweaked to be more hellish
    Fixed a bug when trying to steal dungeon containers
    Altered lockpicking to be practiced from zero without training
    Players now have a choice whether they want classic poisoning or the newer infectious weapons (see [helpme command)

    Leave a comment:


  • Djeryv
    replied
    UPDATE:

    Boats now are partial hue so they look much better when you dye their color
    Added some new, unusual items to be discovered
    More cosmetic map fixes
    Changed seaweed item appearance to something smaller
    Removed potion keg dye tubs since the potions in them override the color, making the dye tubs useless
    NOTE: This update will warn you that this item will be deleted when you start your server
    Fixed sapphire elemental's color and name
    Bandages now default to white/no color, instead of the color cloth they may be cut from
    Added more merchants to the Village of Whisper

    Leave a comment:


  • Djeryv
    replied
    There is another update patch released today that fixes/adds/tweaks a few things.

    Magic scissors now work on certain leather clothing (cloaks, shoes, robes, etc.)
    Fixed an item ID glitch with runebooks so they all have the new appearance now
    Runebooks now are partial hue so the gold trim shows when dyed
    Added a [corpseclear command so players can delete their own corpses off ship decks
    Eating magic fish now satisfies hunger
    You can now use the tillerman driving tool as a ghost
    Sea creatures now surface near a ship and not on it
    Cosmetic map/item tweaks and improvements

    Leave a comment:


  • Djeryv
    replied
    There was another update today, and the total package is up to date with this as well.

    Skill caps should be ignored with magic item skill bonuses
    Auto looting for gems now encompasses both gems and jewels
    Some cosmetic land fixes to the Savaged Empire for better house building
    Fixed a flaw in peacemaking that would cause a crash
    Fixed animals tamers to sell land-specific animals

    Leave a comment:


  • Djeryv
    replied
    I had to release this update sooner rather than later, because the house sign thing annoyed the hell out of me...

    Venom sacks are now stackable
    Add trash barrels to the wizards guild
    Replaced wooden thrones with better graphics
    Removed text about Trinsic, Vesper, and Magincia style chairs, since there is no such places during Ultima III
    Fixed a glitch with ocean creatures leaping too far onto shore
    Add necromancer signs to house sign options
    Fixed house signs facing proper direction when doors face the "east" instead of the normal "south"
    Add a black magic guild near the city of Lodoria

    If you haven't noticed already, there is a bunch of canned houses added to the menu of standard houses. This is mainly because I wanted more options and often lack the patience to build my own customized house. Players still have either options of a canned or customized house, but some of the new canned houses have doors facing the east where the housing system has doors facing the south. So although the houses would place fine, whenever you change the sign (after making it public) the sign would face the wrong way for these particular houses. So I had to put in a bit of code to make them face the right way when you change signs. This is a long story but they are fixed with this update.

    Leave a comment:


  • Djeryv
    replied
    There is another update patch released today that fixes/adds/tweaks a few things.

    More cosmetic map fixes, especially for the Serpent Island
    Fixed Meteor Swarm spell because it wasn't working
    Changed Meteor Swarm to drop meteors instead of shooting fireballs
    Fixed a couple of typos in speech and books
    Changed header in the construction contract gump
    Removed bogus entry in the custom artifact book
    Made constructed small forges animated with light
    Added new trap type that melts jewelry

    Leave a comment:


  • Djeryv
    replied
    Update today, so make sure to read the readme and changelog as the readme wants you to move a folder and file around to help with future patches. The main package has been updated with all of the changes thus far.

    Fixed flax to have only one item id for better collecting
    Increased the amount of saved backups to 6
    Fixed a flaw in the Magic Trap spell triggering when traps are placed on the floor
    Fixed a particular issue of logging a character's actions when pets were involved
    Fixed the ranger map to add the newer dungeon locations
    Fixed spawners for special monsters
    Added bananas, coconuts, and dates to the types of fruit you can get from trees
    Pirate Isle is changed to a tropical island

    Leave a comment:


  • Djeryv
    replied
    Update Released:

    Moonstones fixed to work in Ambrosia and Kuldar
    The quest to escape Kuldar has been fixed and tested
    Various cosmetic fixes to the world maps
    Tinker jewelry crafting modified and expanded again
    The artifact "Pandora's Box" has been fixed as Razor was opening it on map changes and thus losing charges
    "Potions of Rebirth" have added descriptions so players know how to use them better
    Harpy songs have had their effect time reduced as it was way too long

    Leave a comment:


  • Djeryv
    replied
    After a few beers this weekend, my friends told me of some flaws they ran into. Because of this, I will keep an accumulated patch updated whenever I fix something as I send them the patch anyway but then you don't need to download the entire thing all over again. The patch included in the main post fixes a few things:

    Gargoyle dungeon entrance fixed (client issue)
    Gnoll body value conflict fixed on equipped item
    Moongate in Ambrosia works again
    Tinker jewelry crafting modified and expanded

    So nothing major with this small patch, but I just wanted to make sure you all have the latest stuff we are playing.

    Whenever you apply a patch, you should log in with your admin account and do another [buildworld command just to refresh the world.

    Leave a comment:

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